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Havok Vision Engine is multi-threaded and optimized for Windows (DX 9, DX 11), Windows 8, Xbox360®, PlayStation®3, Nintendo Wii™, Wii U™, PlayStation Vita®, iOS and Android. Integrated with the Antutu 3D Benchmark Suite for accurately gauging performance across a variety of current and future hardware.

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A Remote Script Debugger also includes a powerful script profiler, allowing developers to quickly analyze the performance of LUA script code.3ds Max/Maya Exporters that can export both static geometry and animated characters, including skeletal animations, vertex animations, and morph targets.Uses a combination of efficient visibility culling and streaming techniques – including hardware occlusion query, portals, and quadtrees/octrees – to achieve consistently high frame rates.Out-of-the-box integration with Havok Physics, Havok AI, Havok Behavior, Havok Cloth, and Havok Destruction.Ships complete with source code, the default rendering pipeline serves as an ideal starting point for your game project, providing an extensive set of fully integrated features.Out-of-the-box features such as lights and shadows, radiosity, animations, normal maps, particles, and post-processing are right at your fingertips.Providing a well-designed, clean and object-oriented C++ API, the technology includes a variety of features to help developers break through technical barriers, opening up a wide range of possibilities for game development. Havok Vision Engine is a cross-platform game engine that provides a powerful and versatile multi-platform runtime technology ideally suited for all types of games and capable of rendering extremely complex scenes at smooth frame rates.
